Curriculum Vitae
Experience
Nov 2021 - Present
FREELANCE
3D Generalist
- Fully dedicated to freelance career following tenure at TNA Entertainment (concluded Oct 2021), initiating a period of intensive self-directed learning and strategic skill diversification to operate effectively as a 3D Generalist.
- Provided end-to-end 3D solutions for clients across diverse sectors including Fashion, Game Development (Game Assets, Trailers), Education, NFT/Metaverse, Product Design, Film (Prop Pipeline), and Architecture.
- Actively expanded core competencies beyond modeling through project-based learning, mastering techniques in Rigging, Texturing (PBR workflows with Substance Painter), Lighting, Rendering (including Unreal Engine), and Animation.
- Developed proficiency in specialized software to meet varied project demands: Marvelous Designer for realistic cloth simulation, Fusion 360 & Plasticity for high-precision technical modeling, alongside core expertise in Blender.
- Self-taught Python to create custom Blender addons, significantly enhancing workflow automation, speed, and accuracy, particularly critical for managing and processing large volumes of 3D assets efficiently.
- Successfully managed and delivered complex, large-scale projects requiring a broad skillset, technical precision, and efficient pipeline management (See Notable Projects below for examples).
Feb 2022 - Oct 2021
TNA ENTERTAINMENT
3D & 2D Designer
- Designed diverse communication materials across both 2D and 3D formats
- Managed print file preparation and inspection for high-quality production
- Modeled 3D environments and props based on 2D designs
- Supported physical prop fabrication by translating visual concepts into accurate 3D models for film production
May 2018 - Jan 2020
LAPVIET JSC
Architectural 3D Modeler
- Performed 3D architectural modeling for design visualization purposes.
- Created detailed CAD drawings for construction documentation and technical planning.
- Produced realistic architectural renderings to support design presentations and client approvals.
Education
2020
University of Architecture of Ho Chi Minh City (HCMC)
BACHELOR OF ARCHITECT
Regional And Urban Planning
Complemented architectural design skills with principles of Regional and Urban Planning.
Certifications
May 2024 - June 2024
- Modeling and Design for Mechanical Engineers with Autodesk Fusion 360
- Introduction to Mechanical Engineering Design and Manufacturing with Fusion 360
Notable Projects
2024 - Present
Project EOData
3D Generalist
- Read and interpreted 2D technical drawings to accurately model various explosive devices such as artillery shells, bombs, and landmines.
- Optimized 3D models based on technical specifications, applied materials to match physical references, and exported assets in .fbx format for integration into Unity.
Blender
Fusion 360
Substance 3D Painter
Python
- Used Fusion 360 to model high-precision components.
- Optimized objects in Blender based on specified requirements.
- Applied advanced materials using Substance Painter for realistic texturing
- Exported assets in .fbx format, ready for import into Unity.
2023 - Present
Wallet Uniqtouch & Duallet
3D Generalist
- Modeled and co-designed the wallet structure.
- Provided 3D visualizations to support production review and design refinement.
- Created 2D technical drawings to aid manufacturing coordination.
Blender
Fusion 360
Plasticity 3D
Photoshop
Indesign
Premiere
- Modeled a precision wallet design and created detailed 2D technical drawings for production using Plasticity 3D and Fusion 360.
- Produced high-quality 3D visualizations and promotional videos utilizing Blender.
- Employed Photoshop for image design and retouching.
- Used InDesign to create layout compositions and illustrated information sheets for the manufacturing workshop
2023 - 2024
Optimized Garments for Drippy 3D
3D Generalist
- Responsible for converting hundreds of Marvelous Designer files into .glb format, optimized for the platform’s requirements.
- Rendered random combinations of garments.
Blender
Maverlous Designer
Python
- Edited cloth simulations in Marvelous Designer.
- Exported assets to Blender for further refinement and multi-step optimization
- Implemented optimization based on platform requirements, utilizing Blender Python scripting to boost speed.
- Exported final models in .gltf format for seamless integration.
Feb 2022 - Aug 2022
Alienwars GameFi
3D Generalist
- Modeled 3D environments.
- Modeled 3D characters.
- Provided assets supporting visual production and promotional trailers.
Blender
Unreal Engine
Substance 3D Painter
- Used Blender for character modeling and mocap animation.
- Utilized Substance Painter for texturing.
- Used Unreal Engine for game trailer creation.
Dec 2021 - Feb 2023
Tankwars.Zone GameFi
3D Generalist
- Modeled 3D Tanks.
- Modeled 3D Characters.
- Provided assets supporting visual production and promotional trailers.
Blender
Substance 3D Painter
- Utilized Blender for 3D modeling, rigging, and animation.
- Exported 3D game assets and characters in FBX format.
- Prepared models ready for direct import into Unity.
2021 - 2022
3D Environment for Oncyber NFT Exhibition
3D Generalist
- Modeled an interactive 3D exhibition space.
- Optimized the space for seamless integration with the Oncyber platform.
- Adhered to strict guidelines to ensure compatibility and performance in a metaverse-style NFT environment.
Blender
Substance 3D Painter
- Utilized Blender for modeling, texturing, and baking textures.
- Exported final assets in .gltf format.